WORLD EDITOR

Build a world, walk it, fly it, move everything with your controllers, export it as GLB. Controllers only — no hand tracking.

Ready — 0 objects · Mode: Walk

Add

Store — pre-made props

My Assets

Color

Custom:

Edit

Skybox

Import — My Assets

Files stay in your browser for now — nothing is uploaded. Imported models can be grabbed, painted, duplicated, snapped and exported as GLB. In VR, the Import tab steps out of VR to open the file picker, then tap Enter VR again — the model stays in the world.

World

Save stores your world on this device — no account needed yet. Export downloads a GLB. Snapshot downloads a PNG of your view.

Selected item

X Y Z

Rot° Scale X Y Z

Brightness Opacity Texture

Color

Change a value (Enter / tap away) to apply it. In VR, hold an item and push a joystick UP for the 3D property panel.

Move

Export

Controls (Quest controllers)

Horizon-style, v8.0 — You START in Preview (walk freely, on the grid AND on top of objects): left stick moves, right stick turns, aim at ground or an object + right stick forward = teleport onto it.
Right stick DOWN toggles mode: Preview → Build, Build → Preview. No menu needed for that.
In Build: LEFT stick — left Undo, right Redo, down Snap on/off (starts ON, 0.25 m, 15° rotation, corners snap flush), HOLD up + aim = go exactly where you are aiming (ground, or the top of the object you are aiming at). RIGHT stick — up Selection tool, right Duplicate, left Paintbrush. Left stick click = Lock/Unlock. NO Fly mode.
Movement in Build: GRIP (middle finger) drag pulls you in 3D — pull your hand back toward you to go forward, pull your hand down to go UP, pull it up to go down. 2.5× gain, rig-local so it can't launch you. BOTH grips: spread = bigger, together = smaller; steer to rotate — left inward + right outward = turn LEFT, opposite = turn RIGHT. Index triggers NEVER move you — they grab items, gizmo handles, and the menu.
Floor: gray with black grid lines, just to walk on — the paint tool no longer paints the ground, only objects. Skies are gradient domes with stars at night/space, and fireflies at night/neon. No sky clouds.
Menu (MENU / B) is a 2D UI screen, CENTER-front, drag it by its background. Tabs: Shapes (26 primitives), Colors, Sky, My Assets (your imports), Store (pre-made props: Tree, House, Lamp, Table, Chair, Bench, Fence, Bridge, Arch, Well), World (Save, Load, Export GLB, Snapshot). No footer buttons — Move/Paint/Preview are joystick tools, Hide is B/Menu. My Assets in VR steps out of VR to open the file picker, then tap Enter VR again. Imported animated models play their animation in-world.
Property panel (hold an item, joystick UP): position, rotation, size, colors, plus Brightness, Opacity, Texture (Solid / Checker / Stripes / Wood / Brick / Metal), and Cloud. Props keep their own materials (painting skips them, Texture still swaps). Gizmo handles now sit OUTSIDE the object's box, so a stretched cube no longer swallows its arrows.
While holding an item: joystick UP = property panel, DOWN = delete it, RIGHT stick right = duplicate it. 2D: WASD, drag to look, Space/C rise/descend in Build, P paint, M menu, Ctrl+Z / Ctrl+Y.

In VR the panel floats with you — press B if you lose it. New objects spawn 2 m in front of you.